
From there, you can unlock the rest through in-game XP and levelling up. You’ll start with three which include a rifles fighter, close quarters specialist or someone who uses exotic weapons. You’ll also need to pick from one of eight roles in the squad, each of which have their own benefits in helping you win. Trust me, you’ll need every point you can get as Sandstorm is brutal. You’ll also need to pick your class and your loadout when you spawn in, and it’s here where you have a total of 20 points to use – each weapon, upgrade, explosive and more is graded with a point (better weapon = more points) so you’ll need to be smart in distributing your points to help yourself and your team survive. These can all be unlocked with gameplay, through levelling up or acquiring the game’s currency to unlock more luckily there are no micro transactions to be seen here.

To start you can create your avatar which can be decked out with all manner of clothing such as new helmets, shoes, camo style etc. But what this game does with those small number of options is nothing short of fantastic. It’s a proper bare bones, no storyline shooter where you can play either locally or online across a total of eight multiplayer modes and that’s it. Insurgency: Sandstorm, however, does not do that. With most modern FPS releases, you come to expect a certain amount of content with your purchase a highly cinematic storyline, monthly updates with new content and a multiplayer mode with dozens of maps and game types.
